When we own the horizontal and vertical, we get to move, make changes, and respond to customer requirements at the pace we’re used to. We think this is a really big deal.
—James Hamilton, an AWS VP and Distinguished Engineer
Applying SAFe to Hardware Development
Business Agility requires everyone involved in product delivery to use Lean and Agile practices to create innovative, high-quality products. As Agile adoption extends beyond software, hardware development needs to keep pace. Although the hardware community is relatively new to Agile, SAFe’s Lean-Agile values and principles are universal. They can be used to guide hardware engineers to create and adopt their own best practices.
An Agile transformation will ultimately affect every part of the Enterprise. Twenty years ago, businesses struggled to deliver value to their customers due to bottlenecks in software development. Software practitioners then began applying new Agile practices and created new technologies such as virtualization, microservices, and infrastructure-as-code, accelerating execution and driving innovations. Today, organizations that employ these Agile practices and development innovations deliver value significantly faster and with much higher quality. And those early innovators now dominate the software marketplace.
Organizations building hardware systems now find themselves in a similar position. However, they can now apply the insights from the previous two decades. Many companies have already started this journey (Figure 1). Through extensive use of virtualization and learning in the digital world, General Motors cut the Hummer EV’s launch time in half . This is because digital engineering shifts learning to the left by integrating virtual drawings, models, and simulations to get feedback before creating physical parts.
SpaceX uses additive manufacturing on all parts of their system, from rocket engines to helmets . Additive manufacturing ‘prints’ physical parts directly from computer-aided design (CAD) data, on-premises, faster than traditional manufacturing and assembly processes. Apple, Google, and Amazon also now design their own hardware to meet business demands .
To create innovative, high-quality products—including those with hardware elements— business agility requires hardware participation in the SAFe transformation. The following sections describe how SAFe applies to hardware development, outlining six universal principles and how to apply them.
Organize Around Value
SAFe Principle #10 – Organize Around Value, states that an organization’s value flows across its functional silos. Traditionally, work is organized around functional skills. Take, for example, a new rocket nozzle that has a mechanical structure, which is hardware (HW)—with a custom electrical circuit design, which is firmware (FW)—and control logic to adjust the nozzle, which is software (SW). With a traditional approach, each would be developed independently, aligned by detailed specifications and a common schedule. Verification and validation can only occur when all the components are integrated at the end, making any adjustments costly.
To enable collaboration and reduce handoffs and delays, Agile development organizes teams of cross-functional skills. Figure 2 shows three equally viable ways where this might occur, and the situations in which they are optimal:
- Cross-functional Agile teams work in a highly innovative environment, with frequent experimentation and tight collaboration across all domains. Innovations in the nozzle, electrical, and control logic designs are quickly integrated and validated.
- Some innovative environments do not require the tight collaboration of a single team, and the domains can work more independently. However, to ensure their work is aligned, both teams are part of the same Agile Release Train (ART) and use SAFe practices to manage dependencies and integrate frequently.
- Other environments are more predictable. These teams can work independently on their system components, aligning their efforts with a common Roadmap that defines the key integration points. These teams may or may not be on the same ART.
Team organization may evolve. Early product development often requires more innovation and tighter feedback (example #1 in Figure 2). Later development requires less innovation and focuses on finalizing their parts for the overall product designs (examples #2 and #3 in Figure 2).
To achieve the most value at each iteration, Agile teams capitalize on cross-functional skills. A mechanical engineer may make simple firmware updates, or a software engineer may modify a CAD design and rerun analysis tests. Unfortunately, many organizations incentivize deep functional skills. An Agile transformation changes these incentives to encourage broader, cross-functional skills while not sacrificing the expertise required to build innovative products.
Assume Variability and Preserve Options
Traditional engineering begins new product development by specifying a product concept in precise detail in advance and then creating a detailed schedule to build it. However, history has shown this process to be unsuccessful, particularly for innovative products with many unknowns. Agile takes a different approach.
Samuel Langley and the Wright Brothers, leading competing teams in the race for flight, provide examples of these two approaches. After showing early success with his unmanned Aerodrome, Langley was well funded. He then devoted years to perfecting a single design, which, unfortunately, contained fundamental flaws that would prevent it from flying.
In contrast, the Wright Brothers did not set out to design an airplane. Instead, they set out to close three knowledge gaps necessary for flight: lift, control, and propulsion. To resolve those gaps they shifted learning to the left through a series of experiments and integrated prototypes.
The Wright Brothers were perhaps the first innovation team to apply Set-Based Design. They tested repeated prototypes of subsystems (wings, rudder, elevators) that they frequently integrated with kites, gliders, and ultimately a flying machine. The integrations validated their decisions and provided fast feedback to make adjustments. Only after gaining sufficient knowledge and reducing the cone of uncertainty (Figure 3) did they make final design decisions. For more detail, see SAFe Principle#3 – Assume variability; preserve options.
As teams create knowledge, these decisions need to be captured and managed. In SAFe, teams store and modify this information in the Solution Intent, the repository of system knowledge that includes the system’s specifications. Being Agile means these specifications are not fixed; they evolve based on learning. (Figure 4) The solution roadmap defines the learning milestones that drive the exploration activities and create the knowledge necessary to build the system. Every increment of work contributes new insights for the solution intent and moves specifications from variable to fixed.
Build Incrementally, Integrate Frequently
In traditional development, adhering to a fixed schedule based on phase-gate milestones often defines success. Unfortunately, this approach forces premature decisions and creates false-positive feasibility . In SAFe, Milestones are based on an objective evaluation of working systems (SAFe Principle #5). This requires all teams, including hardware, to integrate their incremental changes with the overall solution frequently.
Figure 5 contrasts the traditional approach with a continuous one. SpaceX strives to launch the next rocket version every 2-3 months to add new knowledge and data about the future solution. Learning is the goal, even when externally the test may look like a failure (see Musk’s tweet in Figure 5). Instead of focusing on qualifying every component (and subassembly and assembly), SpaceX focuses on creating the infrastructure to quickly test the next version of the solution. The transaction costs for building and launching the next rocket are less than the holding costs of delayed learning. Watch  to see NASA’s top Administrator Jim Bridenstine discuss what NASA has learned from working with SpaceX.
SAFe’s roadmap and demonstrable milestones replace fixed schedules and phase-gate milestones. They define the future knowledge goals (e.g., the wings can provide sufficient lift) that drive the teams’ incremental work (e.g., test multiple wing designs in the wind tunnel, validate lift with the kite) as shown in Figure 6.
Integration points control product development  by creating knowledge from uncertainty (SAFe Principle #4) in large system development. ARTs integrate their teams’ incremental changes so that the entire system is learning. And all teams and trains are on a common cadence, which creates natural integration points for the whole system.
Design for Change
To support frequent integration, the system must be reasonably easy to change in development and operational environments. Modular designs that integrate through managed interfaces enable this. As an example, Figure 7 shows a camera with an electrical interface to a vehicle control unit and a physical interface with the vehicle body. As long as they adhere to the interface specifications, these components can evolve independently. Hardware interface specifications define properties for mechanical components (e.g., size, weight, forces exerted, mounting) and electrical components (e.g., connector type, pinouts, voltage).
While designing for change is not new, a poor understanding of economics can prevent good design decisions. For example, application-specific integrated circuit (ASIC) parts are often chosen because of their lower unit costs and power consumption. But their functionality is fixed; any change requires manufacturing and installing a new part. On the other hand, field-programmable gate arrays (FPGA) and system on a chip (SOC) designs can be modified easily and cost-effectively in both the development and operational environments. Physical joins often use solders or welds to reduce assembly costs. Non-permanent joins, like fasteners and connectors, add cost but make changes possible and easier. And some are now using additive manufacturing to create large subsystems that require no assembly. The economics must include the total costs for change and the value to evolve systems in the operational and development environments over the product’s lifetime.
Perform Work in Small Batches
Agile software teams work in the context of Stories, small, vertical slices of functionality, sized to be completed in a single iteration. Hardware engineers, and most individuals new to Agile, often struggle to break down work. However, this is not debatable or optional. Breaking work into small chunks is essential for frequent integration, fast experimentation, and the ability to adapt.
Twenty years ago, the software community had this same struggle when they began their Agile journey. Over time, they created innovations (e.g., microservices, API management) and tools for Continuous Integration and Continuous Deployment that made small work simpler. Today, most software developers can implement small, vertically-sliced stories and create working products every iteration. The hardware community is just beginning its Agile journey, and it may be challenging. But in time, it will develop its own practices, driving innovations and changes in its electrical and mechanical Computer-Aided Design (CAD) products that simplify small work.
There are several ways hardware developers can approach breaking work into small units of value. The first is to consider the work required to reduce knowledge gaps for near-term milestones on the solution’s roadmap. (For instance, what analysis or experiments can close those gaps and reduce risks?)
The second is to address the work for integrating changes with the larger solution. For example, instead of designing an entire circuit board or mechanical part, design a few circuits or portions of the part. Then, find a way to combine it with other parts of the system for feedback by integrating models, using breadboards, or joining 3D-printed parts. Engineering labs are filled with these types of experiments. Track this kind of work in backlogs and create a proactive mindset regarding small engineering changes and verification in the larger system context. Figure 8 shows an example Kanban board of stories for the camera team discussed earlier.
Hardware teams benefit from using well-defined Stories in other ways, particularly the Definition of Ready (DoR) and Done (DoD). This is particularly true for cross-functional teams, where members may be working in a relatively new domain, unaware of all the governance practices. The DoD defines the team’s agreement on when work is considered complete and helps build quality in. A hardware DoD may include properly documenting data results and restoring equipment to a reusable state.
The DoR is used less frequently by the Agile community and, thus, is not found in SAFe. However, it is useful for hardware work that often has dependencies on external items, such as equipment availability, support roles (i.e., only a safety engineer can approve power on), ordered material, and many other things. A DoR communicates what is required to make an upcoming story actionable. This podcast  describes the value DoR and DoD provide to dynamic, cross-functional hardware teams at Tesla, where iterations are measured in hours not days.
Build Continuous Integration for Hardware Development
Developer changes are not truly verified until they can be integrated with the larger system context. Hardware development creates physical parts that often have material costs and long lead times. As a result, hardware verification often occurs later in the product development lifecycle, often near the end. Many strategies exist for shifting learning left at three stages of hardware development described below (Figure 9).
- Virtual World. Hardware development begins with models in design tools (e.g., electrical and mechanical CAD). Many organizations now integrate virtual models to enable analysis and simulation for early feedback in a larger system context. Developers can verify their designs are compatible and validate them with stakeholders before manufacturing any parts.
- Physical World. Some design aspects can only be verified with physical parts. Many organizations already leverage additive manufacturing and 3D printing for early feedback. They can also be used for production parts, particularly when innovation requires higher change frequency and production volumes are low . Reducing certain quality and reliability constraints on development parts can also accelerate manufacturing times. Development parts often operate in a controlled environment and are replaced by the next revision, unlike production parts which must last years in harsh environments.
- Operational World. Systems must be designed to enable easy changes in the operational environment. The design choices discussed earlier (FPGAs over ASICs and connectors over solder) provides examples for design choices. Allocation of system functionality to design elements also plays a critical role. As network capacity and costs enable over-the-air updates, more behavior is being allocated to software and programmable components.
Continuous Integration is the process of taking small developer changes and testing, integrating, and validating them in a context ready for delivery. In hardware development, new functionality flows from virtual designs to physical parts that are then made available for easy installation in the operational environment. Automating continuous integration activities accelerates the flow through these environments and provides faster feedback on developer changes. The continuous integration environment is a system too and developers must invest the time and resources to build it along with building the system. As Elon Musk says, “The factory is the product.”
Learn More SpaceX Triggers Increased Use Of 3D Printing? 2020. https://www.fabbaloo.com/blog/2020/6/9/spacex-triggers-increased-use-of-3d-printing  Automakers use virtual reality to cut the development time for vehicles like the Hummer EV. 2020. https://www.cnbc.com/2020/11/08/automakers-use-virtual-reality-to-cut-the-development-time-for-vehicles-like-the-hummer-ev.html  Why Tech Giants Like Amazon Are Designing Their Own Chips — And Who Benefits. 2018. https://www.thestreet.com/opinion/why-tech-giants-are-designing-their-own-chips-14807638  Oosterwal, Dantar P. The Lean Machine: How Harley-Davidson Drove Top-Line Growth and Profitability with Revolutionary Lean Product Development. Amacom, 2010.  Exclusive interview with Elon Musk and Jim Bridenstine about #DM2, SpaceX’s first crewed launch! Everyday Astronaut, 2020. https://www.youtube.com/watch?v=p4ZLysa9Qqg&t=266s  Agile at Tesla with Joe Justice. The Agile Wires, 2021. https://www.theagilewire.com/recordings/agile-at-tesla-with-joe-justice  Inside Elon Musk’s plan to build one Starship a week. ARS Technica, 2020. https://arstechnica.com/science/2020/03/inside-elon-musks-plan-to-build-one-starship-a-week-and-settle-mars
Last update: 8 June 2021